Eden
Eden

A game of choices, love, adventure, and the rescue of a beautiful alien. Featured in Videogames for Humans.

She Who Fights Monsters (Original Version)
She Who Fights Monsters (Original Version)

My first non-Twine game. Help a young girl survive seven days with her alcoholic father.

What’s in a Name?
What’s in a Name?

An interactive story about my early experiences coming out as bisexual.

Raziel
Raziel

Enter a surreal cyberworld in search of a fallen angel. RPG Maker game. Exploration highly encouraged.

The Diary
The Diary

The Diary is a short experimental game. You can unlock the true ending in about ten minutes, probably less, and you have a good chance of doing it without doing anything special. Just approach the game as a curious person who wants to know what happened. But just because it’s short doesn’t mean it’s meaningless. In The Diary, you are a student who finds an abandoned apartment building and in it, an apartment that’s not completely empty. It seems the last tenant left some things behind: books, documents, a fully-charged laptop that clearly was meant to be found. Look—and listen—to […]

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Someday

Posted on August 22nd, 2017

I created this in response to something I’ve had trouble with for a long time: setting out to work on a personal project or deal with some issue, but being too scared/anxious/generally paralyzed to actually do it. I’m guessing I’m not alone.

This little Twine exercise deals with some of the feelings I’ve had surrounding that. As a hint for playing it, things aren’t as hopeless as they look. Sometimes, doing what doesn’t work eventually pushes you to try something that does.
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Homicidal Jenny: Video – Graphics and Gameplay

Posted on July 16th, 2017

I’ve been working hard on my latest project, and it’s starting to look like a game! Yay! Here’s a look at stage 1-1 as it currently stands. Music (which isn’t part of the game) by Kevin MacLeod at Incompetech.

VERY First Look: Homicidal Jenny

Posted on June 7th, 2017

After finally overhauling the code for this thing to turn it into something sensible and making some feature tweaks, I figured I might as well show people what I’ve been working on. It’s going to be a while before the game is ready, but this should give you some idea of how it’ll play. (And while the placeholder graphics do look kind of neat, no, they’re not staying. ;p) Enjoy!

Eh, Might As Well. (Some concept art)

Posted on May 18th, 2017

Hi, Everyone! I’m still dealing with some life stuff and working on some non-game projects, but I’m kinda getting my mojo back and I do have a big project underway that IS going to happen — eventually. :p (Somewhat helpfully, I’ve at least decided that dealing with Unity isn’t worth the effort yet for what I want to do. Like the possibilities; loathe the interface.) So I might as well post some concept art I’ve been holding on to. If you follow my Twitter, you might’ve seen it already. If not, this is new.

I’m planning to update this artwork later, but it’ll do for now. Others will be coming over the next few weeks. Still not planning to name the game until it’s somewhat playable. ;p

Red (Version 1)
Red (Version 1)

New Game: She Who Fights Monsters – Choice Edition

Posted on November 8th, 2016

Note: This game donationware. While you can get, play it and keep it for free, donations are always welcome.


Well, it’s finally done: my new and improved version of She Who Fights Monsters. Since a picture is worth a thousand words, here’s a video:

If you’ve played the original and you’re wondering how this differs, here’s a quick rundown:

  • Improved graphics, especially in the “Jenny’s Imagination” areas
  • New music has been added
  • Story has been expanded
  • New Game Plus
  • Free Day Mode (in New Game Plus) where Jenny gets to do what she wants for as long as the player wants
  • Six new endings
  • Probably some stuff I forgot

Enjoy!

She Who Fights Monsters: Choice Edition

Posted on November 8th, 2016

Note: This game is donationware. If you enjoy it, please tell your friends and feel free to send something my way. 🙂

Note 2: If you’re curious, THE ORIGINAL VERSION IS STILL AVAILABLE. You can get it here.


Once upon a time, there was a sweet little girl with a big imagination. Her name was Jennifer (Jenny for short), and her world was full of adventure. A closet became a sanctuary. A basement became a secret passage to the Land of Elves. And her home became a nightmare world with no warning, rhyme or reason beyond the unpredictable winds of her father’s drunken rage.

Help little Jenny survive seven days with her alcoholic father. From there, via New Game Plus, walk the path of Love, Indifference or Hate to decide who she becomes.

This game is a big improvement over the original version. Highlights and changes include:

  • Six new endings; brand new ending art
  • New Game Plus
  • A story to suit your mood: optimistic, pessimistic or destructively nihilistic depending on which path you choose
  • The introduction of Free Day Mode, which gives little Jennifer run of the house without parental terror (New Game Plus only)
  • New secret boss

 

Enjoy!


Video


Screenshots

Current Project: Updated Version of She Who Fights Monsters

Posted on October 3rd, 2016

Hi, everyone! I know it’s been a while, but I am still here and working on stuff. And I’m working on it quite a bit more than I have been for some time.

I left my day job a few weeks ago. Money is a bit tighter now and I know I’ll probably have to get something at least part-time soon, but right now… I’m happy. I just want to enjoy being happy and doing work I love, even if I’m not getting paid yet (though getting paid would be really nice) and even if no one is watching. As for what I’m working on, right now, it’s a project I’ve had in the back of my mind for a while: an updated version of She Who Fights Monsters. This will be a paid version, and I’ll try to make worth it.

I’ve migrated the game over from RPG Maker VX Ace to MV, which means I can make it multiplatform now. An Android version is in the offing as is an updated Windows version, probably one for Mac, and possibly one for Linux. The Windows update will come first; the others will be released when/if I sort out how to do them properly.

A lot of the graphics have been redone and some areas have been completely overhauled. Some gameplay elements I wasn’t quite satisfied with have been tweaked. Some music has been changed. Most of the bugs in the base game have been worked out, and not just ones the from the original version. The MV migration introduced a lot of super-fun new ones. :p As I add and change more stuff, I’m trying to keep on the look out for any further unwanted surprises.

The biggest change, though, is that I’d like to add a Free Day/New Game Plus mode that becomes accessible after you beat the game. Poor little Jenny has been through so much. It would be nice to give her free run of the house for a bit–and maybe a chance to complete some imaginary adventures she didn’t get to enjoy before.

Finally, some screenshots from the old and new versions. Like I said: there have been changes. And more are in the making.

(As for why I’m working on this and not my other project, the honest answer is that 1)I want to do it, so why not and 2)it won’t take nearly as long to maybe earn some money from this–even if it’s just pizza funds–as it would if I made something starting from scratch. Hopefully, this and another potential remake will help make other games more feasible. And if not, at least I tried.)

Thanks for visiting,

Signed, The Pixie.

Eh, Why Not: Some New Concept Art

Posted on April 7th, 2016

Just to let everyone know I’m alive and still (slowly) working on stuff, I thought I’d throw up some concept art from my current project. It’s going to be something wildly different from what I’ve done so far; instead of an RPG maker game or a Twine text project, I’m using Game Maker for this. It’s the first game that I’m planning out in advance instead of just playing it by ear. I’m making all the art assets myself. And it’s going to be much more classically “game like” than it’s predecessors. That is, assuming I can actually pull this off.

I refuse to announce it officially until I’ve gotten a lot more work done, but for now… here’s this. Click to view full-size.

Undertale: Mercy vs. Judgment on the Path to Genocide

Posted on January 24th, 2016

Warning: Undertale spoilers below!


 

About a week ago, I tried to play through Undertale’s Genocide route, a common name for killing EVERYTHING. Toriel wasn’t too bad, even though I liked her. It might be because she handled things like I expected: shock, betrayal, even a bit of bitterness. Killing the Dogi… was not fun. Mowing down a loving couple isn’t exactly my idea of a good time, especially when one is so heartbroken over losing his partner that he loses the will to fight back. The rest of the battles ranged from “Meh” to “This sucks, but I can do it. I must stay DETERMINED.” I wanted to see for myself what story secrets this path revealed; I wanted to fight that crazy-hard battle at the end of it, just to see if I could. And all I had to do to get there was keep going.

Then, I ran into a roadblock I wasn’t expecting: Papyrus. (more…)

Raziel: It’s He~ere!

Posted on January 4th, 2016

Yes, after all this time, I’m FINALLY done with this game. (At least until the first person informs me of a game-breaking bug. :p)

Anyway, the game is here. And as an added bonus, I’ve reposted the original Twine version of Raziel I made for the Cyberpunk Jam. It contains some slight spoilers, but it’s surprising even to me how different it is now.

Enjoy,

Signed, The Pixie.

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