Pixie's Scrapbook Pixie's Scrapbook – A perosnal blog with games.

Catching Up, Where I’ve Been

Posted on September 9th, 2020

Hi, Everyone! If you’re reading this, you likely have at least some interest in my projects, so thank you! It means a lot. 🙂

I know not much has been happening with the site. The main reasons are procrastination and just not knowing what to do, each feeding into the other, which also ties into another thing I’ll get into in a bit. Anyway, this site is a blog as much as a place to share my games, but I didn’t really know what to blog about since blogging in my mind has always been liked with talking about my personal life and I don’t always want to do that. If anything, as I’ve gotten older (happens to the best of us), I think I’ve gotten more reclusive. That right there is the other thing that’s kept me putting things off.

The gist of it is, rather like the nameless narrator in The Diary, I’d grown used to being invisible. It was safe, familiar and comfortable enough, and it didn’t carry any risk of failure or success. No risk of being noticed in any meaningful way; no pain of wasted effort since no effort had been spent; no risk of rejection since there’s nothing to reject. It’s also rather dull, meaningless and lonely and feels a lot like a slow, painful death when some essential part of you needs to create to survive and you have trouble really connecting with people any other way.

For now, anyway, the reward seems worth the risk. So I’ve decided to put more effort into this site’s content. I’m also putting more effort into that one major project I’ve been doing on and mostly off: Homicidal Jenny, my NES Ninja Gaiden-inspired platformer. I’ll be posting screenshots and small progress updates on my game dev Twitter at least once or twice a week. I’ll keep working on my smaller games/playable stories/etc., too, and share them as appropriate.

Besides that, there will be blog entries rather like this one. I’ll try to post something once a week. It’ll probably be mostly stuff about my games or some other interest of mine and possibly even some videos, but don’t hold me to that. If I did make them, though, they’d probably include vlogs where I talk more about my projects and inspirations and maybe reminisce about video games I played as a kid.

Well, I guess that covers it. Thanks again and see you next time!

Take Care,

New Game: The Diary

Posted on June 26th, 2020

(It’s been a while, hasn’t it? This would’ve been done sooner, but a lot of things happened — including me generally putting things off as well as trying to tweak the game within an inch of its life. Frankly, it’s impressive that I got this done at all. :p)

The Diary is short and strange and has a story that you need to piece together yourself by exploring an abandoned apartment. I can’t say much without spoiling it (though there is a more in-depth description on the game’s page), except that it might not be ideal for very sensitive players.

You can download The Diary here:


The Diary

Posted on June 26th, 2020

The Diary is a short experimental game. You can unlock the true ending in about ten minutes, probably less, and you have a good chance of doing it without doing anything special. Just approach the game as a curious person who wants to know what happened. But just because it’s short doesn’t mean it’s meaningless.

In The Diary, you are a student who finds an abandoned apartment building and in it, an apartment that’s not completely empty. It seems the last tenant left some things behind: books, documents, a fully-charged laptop that clearly was meant to be found. Look—and listen—to learn more about this absent stranger.


Hello again! I brought stuff!

Posted on June 11th, 2020

Hi, Everyone! Welcome to my slightly moved and completely redesigned site. Things are going to be slightly different now (and not just because I’m trying to get back to actually updating things), and at least some of the “how” can be found my new About Site page.

I have been doing some game-related stuff. Less than I’d like, but some. I just posted most of it on my Updates Twitter instead of directly to the site. So in the interest of fairness, here’s a bit of what’s missing:

Take care,

Rochelle, "Gaming Pixie"

Alpha Version: She Who Fights Monsters

Posted on June 22nd, 2018

IMPORTANT: The password to access the game is SWFM .

I went digging through my digital closet and found this under an old teddy bear and a couple of mismatched socks. It’s the very first version of She Who Fights Monsters–the version that existed before that was even the title.

Don’t expect a lot from this; it’s very short and I think I threw it together in a few hours. But it is kind of neat to see how a game evolves.

[Click here for access.]

Current Status: Trying to Make Friends with Game Maker 2

Posted on January 28th, 2018

Hi, everyone! I am still here and working on Homicidal Jenny. But about a month ago, I finally got Game Maker 2. It’s a lot different from 1.4; I pretty much ran away screaming the first time I opened it. :p

But I did eventually get back to it and I’m trying to familiarize myself with all the new stuff. Since this could take a while (and I have a full-time job again), I guess I’m aiming for a “Sometime in 2019” release date now.

Anyway, that’s it for now. Maybe I’ll have something more exciting to share later.

Take care,

Signed, The Pixie.

Apocalypse Girl

Posted on December 26th, 2017

This one began with a morning run in the snow on Christmas weekend. It was cold, gray and quiet; it felt like no one else was left in the world–like I was a character from a post-apocalyptic novel. So after I got home, I took that idea and, well, kept running with it.

I didn’t really know what this was about until after I started working on it. For me, this one is about loneliness. It might mean something different to others.

Weapon Test: Scythe

Posted on October 8th, 2017

This is just some test footage of a new weapon I’ve added to Homicidal Jenny. I’m thinking of making it bounce off solid objects instead of being destroyed by them.

Erase Me

Posted on August 30th, 2017

(Side note: When I played this one for a bit after months of leaving it alone, my first thought was “Holy crap, this is like playing a suicide note. And I’m the one who wrote it!” So, uh, 1)I guess it expresses how I was feeling around that time? and 2)I’m very, very glad my life has improved since then.)

(Gameplay Hint: If you can’t seem to move fast enough to get through a certain area, hold down the DASH button while you run. It’s Shift on the keyboard and X on a controller.)

The very first game I created was a Twine game called The Choice which deals with suicidal feelings. It was inspired partly by another game–a wonderful game–called Today I Die. I wanted the game to be helpful for sorting through those kinds of feelings, and I guess it works on some level, but it isn’t anything I would create now.

I never, ever thought I’d follow up on that game. But in a way, I have. Erase Me is actually a bit darker and in a way, more honest. The Choice is all about a voice that’s begging you to live. Not so much a game as an expression of feeling, this one is… less so.

But just because it’s dark doesn’t mean it’s hopeless. And there’s a slight change I’ll return to this one as a full-fledged horror game.

Initial completion time: About 5-15 minutes.


Posted on August 22nd, 2017

I created this in response to something I’ve had trouble with for a long time: setting out to work on a personal project or deal with some issue, but being too scared/anxious/generally paralyzed to actually do it. I’m guessing I’m not alone.

This little Twine exercise deals with some of the feelings I’ve had surrounding that. As a hint for playing it, things aren’t as hopeless as they look. Sometimes, doing what doesn’t work eventually pushes you to try something that does.

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