(It’s been a while, hasn’t it? This would’ve been done sooner, but a lot of things happened — including me generally putting things off as well as trying to tweak the game within an inch of its life. Frankly, it’s impressive that I got this done at all. :p)
The Diary is short and strange and has a story that you need to piece together yourself by exploring an abandoned apartment. I can’t say much without spoiling it (though there is a more in-depth description on the game’s page), except that it might not be ideal for very sensitive players.
The Diary is a short experimental game. You can unlock the true ending in about ten minutes, probably less, and you have a good chance of doing it without doing anything special. Just approach the game as a curious person who wants to know what happened. But just because it’s short doesn’t mean it’s meaningless.
In The Diary, you are a student who finds an abandoned apartment building and in it, an apartment that’s not completely empty. It seems the last tenant left some things behind: books, documents, a fully-charged laptop that clearly was meant to be found. Look—and listen—to learn more about this absent stranger.
Hi, Everyone! Welcome to my slightly moved and completely redesigned site. Things are going to be slightly different now (and not just because I’m trying to get back to actually updating things), and at least some of the “how” can be found my new About Site page.
I have been doing some game-related stuff. Less than I’d like, but some. I just posted most of it on my Updates Twitter instead of directly to the site. So in the interest of fairness, here’s a bit of what’s missing:
IMPORTANT: The password to access the game is SWFM .
I went digging through my digital closet and found this under an old teddy bear and a couple of mismatched socks. It’s the very first version of She Who Fights Monsters–the version that existed before that was even the title.
Don’t expect a lot from this; it’s very short and I think I threw it together in a few hours. But it is kind of neat to see how a game evolves.
Hi, everyone! I am still here and working on Homicidal Jenny. But about a month ago, I finally got Game Maker 2. It’s a lot different from 1.4; I pretty much ran away screaming the first time I opened it. :p
But I did eventually get back to it and I’m trying to familiarize myself with all the new stuff. Since this could take a while (and I have a full-time job again), I guess I’m aiming for a “Sometime in 2019” release date now.
Anyway, that’s it for now. Maybe I’ll have something more exciting to share later.
This one began with a morning run in the snow on Christmas weekend. It was cold, gray and quiet; it felt like no one else was left in the world–like I was a character from a post-apocalyptic novel. So after I got home, I took that idea and, well, kept running with it.
I didn’t really know what this was about until after I started working on it. For me, this one is about loneliness. It might mean something different to others. (more…)
(Side note: When I played this one for a bit after months of leaving it alone, my first thought was “Holy crap, this is like playing a suicide note. And I’m the one who wrote it!” So, uh, 1)I guess it expresses how I was feeling around that time? and 2)I’m very, very glad my life has improved since then.)
(Gameplay Hint: If you can’t seem to move fast enough to get through a certain area, hold down the DASH button while you run. It’s Shift on the keyboard and X on a controller.)
The very first game I created was a Twine game called The Choice which deals with suicidal feelings. It was inspired partly by another game–a wonderful game–called Today I Die. I wanted the game to be helpful for sorting through those kinds of feelings, and I guess it works on some level, but it isn’t anything I would create now.
I never, ever thought I’d follow up on that game. But in a way, I have. Erase Me is actually a bit darker and in a way, more honest. The Choice is all about a voice that’s begging you to live. Not so much a game as an expression of feeling, this one is… less so.
But just because it’s dark doesn’t mean it’s hopeless. And there’s a slight change I’ll return to this one as a full-fledged horror game.
Initial completion time: About 5-15 minutes. (more…)
I created this in response to something I’ve had trouble with for a long time: setting out to work on a personal project or deal with some issue, but being too scared/anxious/generally paralyzed to actually do it. I’m guessing I’m not alone.
This little Twine exercise deals with some of the feelings I’ve had surrounding that. As a hint for playing it, things aren’t as hopeless as they look. Sometimes, doing what doesn’t work eventually pushes you to try something that does. (more…)
I’ve been working hard on my latest project, and it’s starting to look like a game! Yay! Here’s a look at stage 1-1 as it currently stands. Music (which isn’t part of the game) by Kevin MacLeod at Incompetech.