She Who Fights Monsters v1.03
Posted on June 19th, 2014
Note (6/20/2014): The current version is now
1.10 1.20. It includes a minor dialogue fix for an issue I didn’t learn about until AFTER I uploaded version 1.03. But everything else posted here (in particular how I don’t plan on making any more non-critical updates for a long time; hence the version number jump) is current.
Further edit: Exactly one day after my posting 1.10, someone noted other minor, non-gamebreaking bugs and, being me, I couldn’t rest until I fixed them. So version 1.20 it is. But seriously, I’m done with this game for now.
Howdy, all! I’ve uploaded a new version of She Who Fights Monsters that fixes a save glitch where in certain installations, you can’t save. It basically happened because when something is installed to the Programs directory, it can’t be written-to unless it’s run with Administrator privileges, at least in certain versions of Windows. (Having jumped semi-recently from Windows XP to Windows 8 (stop laughing), I didn’t know this.) And by default, the free installer program I’m using installs things to that very directory. To avoid future confusion (and my apologies for any inconvenience, past or present), I fixed it by remaking the installer so it installs to My Documents by default instead.
The new version also contains a steam banner by Raven Maurer, who actually first made it at the request of someone else and, in the process contacted me for some of the game’s artwork. I liked their work enough I asked if I could include it in a future version, and here we are. 🙂
I’ve also updated the end-of-game credits to include Madamluna, and I’m embarrassed that I forgot to include her earlier. After all, she’s the one who gifted me RPG Maker. So if it weren’t for her, She Who Fights Monsters might not exist.
Overall, I’m proud of this game, but I’m tired of looking at it. This means aside from game-breaking bugs, there won’t be any new fixes for awhile ’cause I need to work on something else for the sake of my already-questionable sanity.
Next project: Raziel. Which, to my own surprise, I think might be best-served as an RPG Maker game now. But that’s a topic for another blog post.