Catching Up, Where I’ve Been
Posted on September 9th, 2020
Hi, Everyone! If you’re reading this, you likely have at least some interest in my projects, so thank you! It means a lot. 🙂
I know not much has been happening with the site. The main reasons are procrastination and just not knowing what to do, each feeding into the other, which also ties into another thing I’ll get into in a bit. Anyway, this site is a blog as much as a place to share my games, but I didn’t really know what to blog about since blogging in my mind has always been liked with talking about my personal life and I don’t always want to do that. If anything, as I’ve gotten older (happens to the best of us), I think I’ve gotten more reclusive. That right there is the other thing that’s kept me putting things off.
The gist of it is, rather like the nameless narrator in The Diary, I’d grown used to being invisible. It was safe, familiar and comfortable enough, and it didn’t carry any risk of failure or success. No risk of being noticed in any meaningful way; no pain of wasted effort since no effort had been spent; no risk of rejection since there’s nothing to reject. It’s also rather dull, meaningless and lonely and feels a lot like a slow, painful death when some essential part of you needs to create to survive and you have trouble really connecting with people any other way.
For now, anyway, the reward seems worth the risk. So I’ve decided to put more effort into this site’s content. I’m also putting more effort into that one major project I’ve been doing on and mostly off: Homicidal Jenny, my NES Ninja Gaiden-inspired platformer. I’ll be posting screenshots and small progress updates on my game dev Twitter at least once or twice a week. I’ll keep working on my smaller games/playable stories/etc., too, and share them as appropriate.
Besides that, there will be blog entries rather like this one. I’ll try to post something once a week. It’ll probably be mostly stuff about my games or some other interest of mine and possibly even some videos, but don’t hold me to that. If I did make them, though, they’d probably include vlogs where I talk more about my projects and inspirations and maybe reminisce about video games I played as a kid.
Well, I guess that covers it. Thanks again and see you next time!